Tuesday, 31 December 2013
The end of the year
As we approach the New Year it is tempting to look back rather than forward, to reflect on failure or past successes rather than look to future glory. A friend of mine once suggested that he should not move forward because he felt he had no "happily ever after" to look forward to. I disagreed, he was persuaded by my disagreement, and these days he is as happy as I have ever known him. You could be Wellington after Salamanca, and feel you have done all you can. You haven't. Look to the future for success. The past has nothing but itself to show you. Build on that past. Build a greater victory. Happy New Year, folks, and build yourself a better future!
Labels:
Rambling
Wednesday, 25 December 2013
Friday, 20 December 2013
Review: really cheap tank from a cheap store: Part I
I was out in Macclesfield the other day, and was compelled by habit to amble around the local shops. It was bittersweet to hear on leaving that the girl who had just served me had been wished a "Happy Christmas" by none before me. Really, it was only a few days ago, and when comes Christmas? Where is the seasonal spirit of all those other shoppers? Anyway, among some truly Christmassy things, I picked up this wee thing: a kit of a "British Armoured Tank" or "British Main Battle Tank". For £3 it didn't seem too out there. In truth, even after discovering its deficiencies, I'd still recommend it. If you don't fancy reading to the end, all you need to know is this: a) buy it, and b) buy superglue.
OK, first things first. It comes in a cardboard box. Slash that open with your aggressive knife. Um, carefully. Don't lose fingers. Red is a Christmas colour, but let's be sensible. Then the main elements are held in a plastic bag. A piece of paper dishonestly informs you how to assemble the kit. I had reason to peer at this paper as I attempted an honest construction, and came to discover how this small image was supposed to resemble that tiny part. Rely on it when it bids you join this large piece to that, and cast it into the outer darkness when it enjoins you to glue this radio to that turret. In short, joining big bits to large bits is fine, but uniting small ones with large ones is tricky, if using this corporate map thingy.
The kit is a bit odd. It comes with a turret, but if you attach the turret in the advised way it's but a static mount. It will not rotate. The gun is inarguably ugly, and - to an erstwhile 40k-player - somewhat ugly. So I trimmed off the end of the gun, and all the doodahs on the hull which could have negatively impacted it. I decorated the hull a bit, and with some plasticard sealed off the underside of the hull, hoping to make it seem reasonable. Fans of plausibility should probably try a bit harder, making the body of the beast somewhat deeper. Not such a problem for me. Notes: polystyrene cement is useless here. Use superglue. The tracks have no detail. There are multiple tanks available - I saw an M1A1 kit, but didn't buy it. I have added more detail to the vehicle, but we'll visit that in Part II.
OK, first things first. It comes in a cardboard box. Slash that open with your aggressive knife. Um, carefully. Don't lose fingers. Red is a Christmas colour, but let's be sensible. Then the main elements are held in a plastic bag. A piece of paper dishonestly informs you how to assemble the kit. I had reason to peer at this paper as I attempted an honest construction, and came to discover how this small image was supposed to resemble that tiny part. Rely on it when it bids you join this large piece to that, and cast it into the outer darkness when it enjoins you to glue this radio to that turret. In short, joining big bits to large bits is fine, but uniting small ones with large ones is tricky, if using this corporate map thingy.
The kit is a bit odd. It comes with a turret, but if you attach the turret in the advised way it's but a static mount. It will not rotate. The gun is inarguably ugly, and - to an erstwhile 40k-player - somewhat ugly. So I trimmed off the end of the gun, and all the doodahs on the hull which could have negatively impacted it. I decorated the hull a bit, and with some plasticard sealed off the underside of the hull, hoping to make it seem reasonable. Fans of plausibility should probably try a bit harder, making the body of the beast somewhat deeper. Not such a problem for me. Notes: polystyrene cement is useless here. Use superglue. The tracks have no detail. There are multiple tanks available - I saw an M1A1 kit, but didn't buy it. I have added more detail to the vehicle, but we'll visit that in Part II.
Labels:
Disappointment,
miniatures,
Scratchbuilding
Friday, 29 November 2013
Torn between love and hate
I was just over at io9, reading an article promoting the concept of a TV show which deals with a different story each week, like the Outer Limits, and it compared this to the idea of books which contain a lot of science fiction short stories. I know exactly how I would feel about someone filming something I had already read: conflicted. How about you? Chances are you have already experienced it. Before I was born, my mother was very into SF, and my first exposure to many stories from The Original Series of Star Trek was not on the television, but the printed page. Naturally, I imagined the appearance of characters and things, and they weren't necessarily the same as what I ended up seeing in the TV show. I don't remember finding this disappointing.
When I got older, however, I went through a phase when I would try to avoid seeing a film if I had already read it. Some folk, I guess, never escape this phase, given how much frustration can overcome people when they see not merely is the brunette being played by a blonde, but the reason the killer killed is now a quite different reason. Sometimes this still frustrates me. A few years ago ITV started adapting Miss Marple stories for the telly, and in one of these they introduced a lesbian love affair as part of the explanation for the killer's motivations. That annoyed my family, as it was an alteration to the original. I found it tiresome because it was a change that was done solely with the intent of getting some free publicity. It did nothing to change the story for the better or improve the characters. It was just change for attention's sake.
The show had me raising a supercilious eyebrow because it had been called Marple, not Miss Marple. That isn't cool, TV executives. It's a bad idea. The whole thing about Miss Marple is that she is seemingly a harmless little gossipy old lady. The fact that nobody says "Miss" these days means you should keep it as the title to reinforce that idea. Worse, the actress playing Miss Marple, Geraldine McEwan, was wrong for the role. She's a good actress and I have enjoyed her in other parts. Her cackling crone in that divertingly silly Costner version of Robin Hood remains entertaining to this day. The lady they had as Miss Marple last time I watched, Julia McKenzie, is much more suitable, and even seems preferable to me than the sainted Joan Hickson, who had a wonderful run as Miss Marple, which I fondly remember from my childhood. The theme music from that era can make me nervous even today!
Returning to my original point, there are three responses I can have to an adaptation: enthusiastic, uncaring and downright annoyed. Of course, you don't need to have had any exposure to the original to have these responses. A friend dragged me along to see the first Lara Croft film when it came out. I had not played any of the games. After having to sit through that terrible, terrible film, I had no desire to. I resorted to rudeness to avoid having to watch the sequel, which I hear is even worse. That must have taken some work. Adaptations of beloved things are "taking an awful risk", as Grand Moff Tarkin might say. There was a baffling adaptation of an early Terry Pratchett book the other year. It had none of the wit and humour of the original, seeking to replace them with famous faces utterly unsuited to the roles. Even worse, one of the actors had previously played a different character in a previous adaptation of the same writer's work. I presume that anyone unfamiliar with the universe wondered how Death's cook ended up as a cowardly wizard.
Sometimes adaptations can work excellently. I was very taken with the film American Psycho on its release, despite never having read the book. Indeed, for several years I avoided it, having been told it was decidedly nastier in tone than the film. The film had some fairly nasty things in it, but when I read the book, it was indeed full of even more horrible things. It is a good book, mind you, and the film a good adaptation. So when the idea is not just one thing that might work, but a whole slew of stories, the number of possibilities for error rocket.
There's a TV show I have been watching lately called Sleepy Hollow, and it is really inadvisable to subject it to any serious critical thinking. Frankly, though, it works brilliantly. The fact that almost nothing in it makes any sense means that almost everything in it is funny. The lead character, for instance, Ichabod Crane, has a backstory that just doesn't add up at all. He explains that he joined the British Army to help put down the American Revolution. Fine. He names his regiment. Out of interest, I looked it up, and during the Revolutionary War it was in Gibraltar and Britain, having been formerly in Ireland. That's fine. Then in a subsequent episode he is at the Boston Tea Party, helping to steal some evil thing that the Hessians are guarding. Because the Hessian mercenaries are helping to bring about the end of the world, you see. It is glorious fun, and I wholeheartedly recommend it to you with one proviso. My Dad is a big train buff, and gets peeved when a TV show set in the '30s uses one from the '40s. Since nothing in this show makes any sense, exercise caution if you find things similarly off-putting. Baddies using artefacts marked with Viking runes to do something that involves them talking in Ancient Greek to henchmen who speak German about some Egyptian hieroglyphs is too much fun - unless it isn't for you.
When I got older, however, I went through a phase when I would try to avoid seeing a film if I had already read it. Some folk, I guess, never escape this phase, given how much frustration can overcome people when they see not merely is the brunette being played by a blonde, but the reason the killer killed is now a quite different reason. Sometimes this still frustrates me. A few years ago ITV started adapting Miss Marple stories for the telly, and in one of these they introduced a lesbian love affair as part of the explanation for the killer's motivations. That annoyed my family, as it was an alteration to the original. I found it tiresome because it was a change that was done solely with the intent of getting some free publicity. It did nothing to change the story for the better or improve the characters. It was just change for attention's sake.
The show had me raising a supercilious eyebrow because it had been called Marple, not Miss Marple. That isn't cool, TV executives. It's a bad idea. The whole thing about Miss Marple is that she is seemingly a harmless little gossipy old lady. The fact that nobody says "Miss" these days means you should keep it as the title to reinforce that idea. Worse, the actress playing Miss Marple, Geraldine McEwan, was wrong for the role. She's a good actress and I have enjoyed her in other parts. Her cackling crone in that divertingly silly Costner version of Robin Hood remains entertaining to this day. The lady they had as Miss Marple last time I watched, Julia McKenzie, is much more suitable, and even seems preferable to me than the sainted Joan Hickson, who had a wonderful run as Miss Marple, which I fondly remember from my childhood. The theme music from that era can make me nervous even today!
Returning to my original point, there are three responses I can have to an adaptation: enthusiastic, uncaring and downright annoyed. Of course, you don't need to have had any exposure to the original to have these responses. A friend dragged me along to see the first Lara Croft film when it came out. I had not played any of the games. After having to sit through that terrible, terrible film, I had no desire to. I resorted to rudeness to avoid having to watch the sequel, which I hear is even worse. That must have taken some work. Adaptations of beloved things are "taking an awful risk", as Grand Moff Tarkin might say. There was a baffling adaptation of an early Terry Pratchett book the other year. It had none of the wit and humour of the original, seeking to replace them with famous faces utterly unsuited to the roles. Even worse, one of the actors had previously played a different character in a previous adaptation of the same writer's work. I presume that anyone unfamiliar with the universe wondered how Death's cook ended up as a cowardly wizard.
Sometimes adaptations can work excellently. I was very taken with the film American Psycho on its release, despite never having read the book. Indeed, for several years I avoided it, having been told it was decidedly nastier in tone than the film. The film had some fairly nasty things in it, but when I read the book, it was indeed full of even more horrible things. It is a good book, mind you, and the film a good adaptation. So when the idea is not just one thing that might work, but a whole slew of stories, the number of possibilities for error rocket.
There's a TV show I have been watching lately called Sleepy Hollow, and it is really inadvisable to subject it to any serious critical thinking. Frankly, though, it works brilliantly. The fact that almost nothing in it makes any sense means that almost everything in it is funny. The lead character, for instance, Ichabod Crane, has a backstory that just doesn't add up at all. He explains that he joined the British Army to help put down the American Revolution. Fine. He names his regiment. Out of interest, I looked it up, and during the Revolutionary War it was in Gibraltar and Britain, having been formerly in Ireland. That's fine. Then in a subsequent episode he is at the Boston Tea Party, helping to steal some evil thing that the Hessians are guarding. Because the Hessian mercenaries are helping to bring about the end of the world, you see. It is glorious fun, and I wholeheartedly recommend it to you with one proviso. My Dad is a big train buff, and gets peeved when a TV show set in the '30s uses one from the '40s. Since nothing in this show makes any sense, exercise caution if you find things similarly off-putting. Baddies using artefacts marked with Viking runes to do something that involves them talking in Ancient Greek to henchmen who speak German about some Egyptian hieroglyphs is too much fun - unless it isn't for you.
Wednesday, 27 November 2013
Terror on your Television!
SPOILERS ABOUT CONTEMPORARY-ISH TV SHOWS WILL FOLLOW!
So, y'know, exercise a spot of common sense.
For many folks these days Comic Book Guy has come to dominate their psyche. Our engorged hero declares, "Worst. Episode. Ever." Nowadays, folks often think this, and there's doubtless an argument in support of it. There is a lot of rubbish about these days, and there has been for a while. I have to confess two things now. First, I have just listened to this Cracked webcast about the terrible endings good shows have. Second, I've only watched part of one episode of Lost, so I cannot empathise with those who have suffered worst in recent years. My brother and I have a certain way of approaching TV shows. It relies on assuming a certain comedy. I have been guilty of taking it out of the house, and folk out there don't appreciate it so much.
I assume there's a great emotional connection going on in their cases. I've watched some of Friends. It was silly, but I do remember feeling a connection to Chandler. I watched some Buffy, and thought Xander the bee's knees. Then I went off to uni, and got older. Fundamentally, it's all entertainment, so if it fails to entertain, something has gone wrong. It doesn't have to be fun, necessarily. We can draw something enlightening and beneficial from sad experiences (cf. Lost in Translation). In recent years I became a fan of Dexter, the show about a loony who, driven mad by his mother's murder when he was but a toddler, goes about killing folks.
The TV show is distinct from the book. The literary Dexter is, let's be blunt, possessed by a demon. Or a Star Trek version thereof: an energy being That doesn't make the books bad. They're every bit as enjoyable as the TV show - so long as you don't staple your Serious Cap to your head. The TV version, mind you, is a lot more family-friendly. Dexter does love Rita; his adoptive children aren't also possessed by murderous demons; his adoptive sister and blood brother are not still waiting to kill one another. It's all hokum, and - let's reiterate - entertaining.
But TV shows can go spectacularly wrong. The penultimate season of Buffy saw the writers decide that the "Big Bad" of the season would be not some ancient monster, vampire, demon, crazy robot or goddess, but...life itself. I can't think of a worse idea than that. You've got a TV show you're marketing at teenagers, and who is the baddie? Life. As if kids weren't depressed and moody enough! Inevitably, the season was a huge downer. Dexter made a similar mistake. Season Four had a sad ending. Distinctly sad. Season Five was dramatically effective. Future-Sherlock Holmes led a gang of murderous, misogynistic rapists whom Dexter had to kill. It finally cheered up six or eight episodes in. I'm not checking precisely where because it is too depressing to watch.
There's the rub. Don't make your entertainment too depressing to watch. A message the folks who wrote the last season of Dexter could have learned from their fifth season, even if they never saw that bit of Buffy. In some ways, the TV finale of Dexter was masterly. Personally, I watched it because I was interested in a bloke who doesn't understand interpersonal interaction working out how to do so. But a few weeks before the finale I read some thingy to the effect that there were two classes of viewers of Dexter (um). The one wants him to get away with his crimes, living happily ever after. The other wants that naughty boy to be captured, prosecuted and punished. In the finale they showed the writers managed to accomplish something truly special. They annoyed both of these divisions, since he wasn't captured and tried, nor did he live happily ever after. He just kept living in a very depressed fashion.
It is almost as though they sought to say that this is what the average TV viewer is spending his or her life doing. If you want me, I shall be filling a bucket with my tears.
So, y'know, exercise a spot of common sense.
For many folks these days Comic Book Guy has come to dominate their psyche. Our engorged hero declares, "Worst. Episode. Ever." Nowadays, folks often think this, and there's doubtless an argument in support of it. There is a lot of rubbish about these days, and there has been for a while. I have to confess two things now. First, I have just listened to this Cracked webcast about the terrible endings good shows have. Second, I've only watched part of one episode of Lost, so I cannot empathise with those who have suffered worst in recent years. My brother and I have a certain way of approaching TV shows. It relies on assuming a certain comedy. I have been guilty of taking it out of the house, and folk out there don't appreciate it so much.
I assume there's a great emotional connection going on in their cases. I've watched some of Friends. It was silly, but I do remember feeling a connection to Chandler. I watched some Buffy, and thought Xander the bee's knees. Then I went off to uni, and got older. Fundamentally, it's all entertainment, so if it fails to entertain, something has gone wrong. It doesn't have to be fun, necessarily. We can draw something enlightening and beneficial from sad experiences (cf. Lost in Translation). In recent years I became a fan of Dexter, the show about a loony who, driven mad by his mother's murder when he was but a toddler, goes about killing folks.
The TV show is distinct from the book. The literary Dexter is, let's be blunt, possessed by a demon. Or a Star Trek version thereof: an energy being That doesn't make the books bad. They're every bit as enjoyable as the TV show - so long as you don't staple your Serious Cap to your head. The TV version, mind you, is a lot more family-friendly. Dexter does love Rita; his adoptive children aren't also possessed by murderous demons; his adoptive sister and blood brother are not still waiting to kill one another. It's all hokum, and - let's reiterate - entertaining.
But TV shows can go spectacularly wrong. The penultimate season of Buffy saw the writers decide that the "Big Bad" of the season would be not some ancient monster, vampire, demon, crazy robot or goddess, but...life itself. I can't think of a worse idea than that. You've got a TV show you're marketing at teenagers, and who is the baddie? Life. As if kids weren't depressed and moody enough! Inevitably, the season was a huge downer. Dexter made a similar mistake. Season Four had a sad ending. Distinctly sad. Season Five was dramatically effective. Future-Sherlock Holmes led a gang of murderous, misogynistic rapists whom Dexter had to kill. It finally cheered up six or eight episodes in. I'm not checking precisely where because it is too depressing to watch.
There's the rub. Don't make your entertainment too depressing to watch. A message the folks who wrote the last season of Dexter could have learned from their fifth season, even if they never saw that bit of Buffy. In some ways, the TV finale of Dexter was masterly. Personally, I watched it because I was interested in a bloke who doesn't understand interpersonal interaction working out how to do so. But a few weeks before the finale I read some thingy to the effect that there were two classes of viewers of Dexter (um). The one wants him to get away with his crimes, living happily ever after. The other wants that naughty boy to be captured, prosecuted and punished. In the finale they showed the writers managed to accomplish something truly special. They annoyed both of these divisions, since he wasn't captured and tried, nor did he live happily ever after. He just kept living in a very depressed fashion.
It is almost as though they sought to say that this is what the average TV viewer is spending his or her life doing. If you want me, I shall be filling a bucket with my tears.
Labels:
Disappointment,
Rambling,
TV Show
Monday, 25 November 2013
Foolishness
Rather my raison d'etre at the minute, foolishness. I habitually keep odd hours unless compelled otherwise. So last night I was tidying my room, and went outside to put some old White Dwarf magazines in the recycling bin. The house has a main part and an extension. When I came back into the extension and attempted to open the inner door, I found I mustn't have clicked the catch properly. After turning it a few times, hoping for a miracle, I gave up and went to ring the front doorbell. But everyone slept through my repeated ringing, and I had to retire defeated. It wasn't too bad, just cold. The washer and tumble dryer live back there, so I was able to pop on a couple more layers. An old thick coat of mine lives just inside the back door, and I nabbed a hat. We keep old sheets and towels to cover stuff when decorating, so I pulled a mess of those out, too, and swaddled myself in them like a mummy.
Through an odd quirk, we have an old computer in the back, hooked up to a camera system to film any invaders with nefarious intent, so I even had music courtesy of the internet. There a sink in the back, so hot and cold running water was also available. Anyway, I locked myself out about 03:30, and was released from my prison of foolishness about 09:00, an hour ago. So I suppose the lesson is not to use the back door, as it'll trickily pretend to be fine, then shut me out. Tut-tut! With that, I bid you all a good Monday morning, but from my perspective, good night! :-)
Through an odd quirk, we have an old computer in the back, hooked up to a camera system to film any invaders with nefarious intent, so I even had music courtesy of the internet. There a sink in the back, so hot and cold running water was also available. Anyway, I locked myself out about 03:30, and was released from my prison of foolishness about 09:00, an hour ago. So I suppose the lesson is not to use the back door, as it'll trickily pretend to be fine, then shut me out. Tut-tut! With that, I bid you all a good Monday morning, but from my perspective, good night! :-)
Labels:
Rambling
Friday, 22 November 2013
Fool me once, shame on you. Fool me twice-
Years ago I saw Starship Troopers in the cinema. It struck me as a very funny film, and it retains a lot of that comic gold today. Some time afterwards Mongoose got the rights to produce a game based sort of in that universe. I think it was to do with an animated TV show, but whatever the reason, there were now "Bugs" available for comic refights. I never did get round to playing the game itself, as folks at uni were generally a bit too into their 40K, and I never did get round to finishing painting them. But I still have the boxed set with its 20 Warrior Bugs, plus a Flame Bug I picked up as well. Some day I'll finish them all off, add a few grey Cadians, and have a laugh. So arguably I'm partly to blame for the fact that Mongoose dropped the game.
However, at the time I was less sympathetic to their position, and decided not to trust them in the future. They subsequently produced a game set 20 minutes into the future, with a variety of Modern factions, called Battlefield Evolution. I remember hearing it had died, but you can still buy four units from Mongoose, so it's still staggering on, half-dead, and without the models to produce even one faction's units. Two things put me off investing in that. First, Mongoose's history with Starship Troopers. Second, contemporary warfare is a bit too close to the bone for my tastes. We've all got our red lines when it comes to gaming, and that's one of mine.
So two games dead, and possibly more I hadn't heard about. Then the other year I discovered that Mongoose had allied with some American company (Amarillo Design Bureau - whom I'd never heard of in my life) to produce some Star Trek models. That turned out not to be quite the case, as the Star Fleet Universe isn't really in line with Star Trek as we know it. There are some serious divergences which I won't go into here. Suffice it to say that fans of TNG shouldn't expect to see Ferengi or Cardassians turn up. For me, however, the important thing was seeing the Enterprise in model form. A friend of mine got me a pair of squadron boxes (Klingon and Federation) and the rulebook as a present, and soon Phasers were firing, Disruptors lancing and Photon Torpedoes impacting. This time I didn't stop at the introductory set, and bought more and more. It's an addiction familiar to all of my 'gaming readers! So far I have ended up with slightly north of ninety hulls, in addition to those Star Destroyers I knocked up the other month.
The rules were pretty good, being a new iteration of a system in use for some time. Mongoose had once had the rights to a Babylon 5 game. There were a few problems and unclear elements in the rules, but nothing one couldn't work around in a friendly way. Since every game thus far has been with my brother we've been able to do that, and introduce the odd house rule to make things more to our liking. I noticed early on that the best tactic against the Klingons is to charge straight down their throats, while their best tactic is to maintain a distance and whittle their enemies' shields down from a distance. The wider gaming community, consisting of a lot of folk who have played games produced by ADB in the past, and who were fielding distinct empires which used different weapons, started reporting problems. The initial resin models - which were simplicity itself to trim and assemble - had too many flaws, and were replaced by metal ones.
There's a certain amount of book-keeping, and ship cards are very useful for this. Mongoose said they'd produce some for all the ships, never did, despite putting them on "pre-order", and eventually started releasing some for individual factions. That went down well. Some models were released without rules, but a promise that rules would appear in a little while: a month, next month, by Christmas. Deadlines fell by the wayside. Then there were problems with production, and the metal models started to dry up. The "Fleet" packs, which let one make a considerable saving on buying individual models, started to disappear. I wandered over to another supplier, Wayland Games, and ordered one through them back in September. They have very handsomely said that if they can't get the whole "Fleet" pack they will acquire the individual models from Mongoose, and send them on to me. That's good customer service.
Recently, there was a much-heralded announcement. The upshot can be summarised as follows. ADB are taking back control of the line of models, which will now only be available through them. The rules will remain broadly the same, but will be revised after much playtesting so as to eliminate some perceived problems. There will be a new rulebook, probably in PDF or black and white paper. The ships that should have been released in the first book, but weren't, should be with us soon. The relaunch is in six months or so.
Generally speaking, I'd say this is a good idea. I'm looking forward to a relaunch, albeit with a little trepidation about Drones. In the source games these were launched in such volleys as to slow things to a crawl, I understand, as they tracked targets over multiple turns. In the Mongoose variant they became direct-fire weapons. If one failed to shoot them down, one could be in serious danger. There's talk of making them more like the original. Alarming. That said, everything else looks promising. The chap revising the rules is making use of lots of play-testing. The American company seems more helpfully communicative than Mongoose. To be fair to Mongoose, joint ventures such as this can have serious problems: the time-zones aren't in sync, so conversations are troublesome; if something needs to be checked at one end, but that particular company is focused on another project, it can delay things a lot; and so on.
I'm not prone to making grandiose declarations, so I'm not going to angrily denounce Mongoose, damning them to fire and brimstone. They have had problems with materials, with the supply of models, with getting work done when they said it would be done, and with keeping both private customers and other businesses in the know. They have been disappointing, even before this recent mess. The only reason I decided to start buying stuff from them now was because I wanted an Enterprise. I was wary of engaging with them before. I am yet warier now. They'll probably have to acquire a Disney licence to sell a Star Wars game before I'd be sucked back into their orbit by insuperable desire. The sad thing is that these are some lovely models, and the rules haven't majorly disappointed me in any sense. I just cannot trust the company to see a product range through to the end. That is a shame.
Once upon a time a friend of mine was having some romantic troubles, and having observed them, I told him that the problems were largely rooted in his desire for a "Happy Ending". We don't get those, I said, because they are a storytelling convention. We have to find joy in what is, because if we reject everything that isn't perfect we just end up doing ourselves out of any joy at all. He's a lot happier now than he was then. In that vein, I am distinctly looking forward to whatever Amarillo Design Bureau do with A Call To Arms: Star Fleet. I'm also hungry for new models! Of course, the fly in that ointment is that I am flat broke!
However, at the time I was less sympathetic to their position, and decided not to trust them in the future. They subsequently produced a game set 20 minutes into the future, with a variety of Modern factions, called Battlefield Evolution. I remember hearing it had died, but you can still buy four units from Mongoose, so it's still staggering on, half-dead, and without the models to produce even one faction's units. Two things put me off investing in that. First, Mongoose's history with Starship Troopers. Second, contemporary warfare is a bit too close to the bone for my tastes. We've all got our red lines when it comes to gaming, and that's one of mine.
So two games dead, and possibly more I hadn't heard about. Then the other year I discovered that Mongoose had allied with some American company (Amarillo Design Bureau - whom I'd never heard of in my life) to produce some Star Trek models. That turned out not to be quite the case, as the Star Fleet Universe isn't really in line with Star Trek as we know it. There are some serious divergences which I won't go into here. Suffice it to say that fans of TNG shouldn't expect to see Ferengi or Cardassians turn up. For me, however, the important thing was seeing the Enterprise in model form. A friend of mine got me a pair of squadron boxes (Klingon and Federation) and the rulebook as a present, and soon Phasers were firing, Disruptors lancing and Photon Torpedoes impacting. This time I didn't stop at the introductory set, and bought more and more. It's an addiction familiar to all of my 'gaming readers! So far I have ended up with slightly north of ninety hulls, in addition to those Star Destroyers I knocked up the other month.
The rules were pretty good, being a new iteration of a system in use for some time. Mongoose had once had the rights to a Babylon 5 game. There were a few problems and unclear elements in the rules, but nothing one couldn't work around in a friendly way. Since every game thus far has been with my brother we've been able to do that, and introduce the odd house rule to make things more to our liking. I noticed early on that the best tactic against the Klingons is to charge straight down their throats, while their best tactic is to maintain a distance and whittle their enemies' shields down from a distance. The wider gaming community, consisting of a lot of folk who have played games produced by ADB in the past, and who were fielding distinct empires which used different weapons, started reporting problems. The initial resin models - which were simplicity itself to trim and assemble - had too many flaws, and were replaced by metal ones.
There's a certain amount of book-keeping, and ship cards are very useful for this. Mongoose said they'd produce some for all the ships, never did, despite putting them on "pre-order", and eventually started releasing some for individual factions. That went down well. Some models were released without rules, but a promise that rules would appear in a little while: a month, next month, by Christmas. Deadlines fell by the wayside. Then there were problems with production, and the metal models started to dry up. The "Fleet" packs, which let one make a considerable saving on buying individual models, started to disappear. I wandered over to another supplier, Wayland Games, and ordered one through them back in September. They have very handsomely said that if they can't get the whole "Fleet" pack they will acquire the individual models from Mongoose, and send them on to me. That's good customer service.
Recently, there was a much-heralded announcement. The upshot can be summarised as follows. ADB are taking back control of the line of models, which will now only be available through them. The rules will remain broadly the same, but will be revised after much playtesting so as to eliminate some perceived problems. There will be a new rulebook, probably in PDF or black and white paper. The ships that should have been released in the first book, but weren't, should be with us soon. The relaunch is in six months or so.
Generally speaking, I'd say this is a good idea. I'm looking forward to a relaunch, albeit with a little trepidation about Drones. In the source games these were launched in such volleys as to slow things to a crawl, I understand, as they tracked targets over multiple turns. In the Mongoose variant they became direct-fire weapons. If one failed to shoot them down, one could be in serious danger. There's talk of making them more like the original. Alarming. That said, everything else looks promising. The chap revising the rules is making use of lots of play-testing. The American company seems more helpfully communicative than Mongoose. To be fair to Mongoose, joint ventures such as this can have serious problems: the time-zones aren't in sync, so conversations are troublesome; if something needs to be checked at one end, but that particular company is focused on another project, it can delay things a lot; and so on.
I'm not prone to making grandiose declarations, so I'm not going to angrily denounce Mongoose, damning them to fire and brimstone. They have had problems with materials, with the supply of models, with getting work done when they said it would be done, and with keeping both private customers and other businesses in the know. They have been disappointing, even before this recent mess. The only reason I decided to start buying stuff from them now was because I wanted an Enterprise. I was wary of engaging with them before. I am yet warier now. They'll probably have to acquire a Disney licence to sell a Star Wars game before I'd be sucked back into their orbit by insuperable desire. The sad thing is that these are some lovely models, and the rules haven't majorly disappointed me in any sense. I just cannot trust the company to see a product range through to the end. That is a shame.
Once upon a time a friend of mine was having some romantic troubles, and having observed them, I told him that the problems were largely rooted in his desire for a "Happy Ending". We don't get those, I said, because they are a storytelling convention. We have to find joy in what is, because if we reject everything that isn't perfect we just end up doing ourselves out of any joy at all. He's a lot happier now than he was then. In that vein, I am distinctly looking forward to whatever Amarillo Design Bureau do with A Call To Arms: Star Fleet. I'm also hungry for new models! Of course, the fly in that ointment is that I am flat broke!
Labels:
Disappointment,
Sci-Fi,
Star Trek,
Starship Troopers
Thursday, 14 November 2013
Mushroom and Cashew Pâté
This is another recipe which went down well on Sunday. I wanted to cater for all sorts of tastes, so this pâté is gentle and soothing, unlike the spicy, garlic-rich one I shared the other day. As before, non-vegans may want to fiddle with the ingredients a bit.
Ingredients:
1/2 small red onion (finely chopped)
Mushrooms: I used 125g of mixed exotic mushrooms from my local Sainsbury's (Shiitake and Oyster and a third were in there), and added one or two large Forestiere mushrooms and 50-100g of Chestnut mushrooms. Use whatever you have to hand, preferably using at least two kinds.
10ml (2 tsp) olive oil
Vegetable stock: I used 1 tsp of Vecon stock diluted (as recommended) in 250ml water.
100g cashews
50-100ml soya cream
Pepper
1) Chop the onion, and fry for a few minutes.
2) Slice the mushrooms finely, and add them to the onion. Fry until they are cooked, and their liquid has evaporated. Grind some black pepper into the mixture, but not too much: this is supposed to be a mild counterpart to my previous spicy Courgette and Almond Pâté.
3) Add the stock to the onion and mushrooms, and place on a high heat until it has evaporated.
4) Put the cashews and half the soya cream in a suitable container, and add the onions and mushrooms once most of the liquid has evaporated. Whizz them all up, and add more soya cream if desire.
5) Pop the mixture in a container, leave to cool, and transfer to the fridge. Eat as desired.
As was the case the other day, I've never managed to get beyond three or four days without gobbling all of this down on crackers or toast, so I cannot say if it will last any longer than that!
Ingredients:
1/2 small red onion (finely chopped)
Mushrooms: I used 125g of mixed exotic mushrooms from my local Sainsbury's (Shiitake and Oyster and a third were in there), and added one or two large Forestiere mushrooms and 50-100g of Chestnut mushrooms. Use whatever you have to hand, preferably using at least two kinds.
10ml (2 tsp) olive oil
Vegetable stock: I used 1 tsp of Vecon stock diluted (as recommended) in 250ml water.
100g cashews
50-100ml soya cream
Pepper
1) Chop the onion, and fry for a few minutes.
2) Slice the mushrooms finely, and add them to the onion. Fry until they are cooked, and their liquid has evaporated. Grind some black pepper into the mixture, but not too much: this is supposed to be a mild counterpart to my previous spicy Courgette and Almond Pâté.
3) Add the stock to the onion and mushrooms, and place on a high heat until it has evaporated.
4) Put the cashews and half the soya cream in a suitable container, and add the onions and mushrooms once most of the liquid has evaporated. Whizz them all up, and add more soya cream if desire.
5) Pop the mixture in a container, leave to cool, and transfer to the fridge. Eat as desired.
As was the case the other day, I've never managed to get beyond three or four days without gobbling all of this down on crackers or toast, so I cannot say if it will last any longer than that!
Tuesday, 12 November 2013
Courgette and Almond Pâté
I had some guests round on Sunday as a belated celebration of my birthday. This simple little dish went down particularly well, so I wanted to share it with a wider audience. Those of you not on the vegan side of the fence may want to make some substitutions.
Ingredients:
10ml (2tsp) olive oil
1 medium courgette (sliced)
1/2 small red onion (finely chopped)
Fresh basil (they sell it in bags at my local supermarkets, and I used one of those, less a couple of leaves snagged by our rabbit, who also got all the stalks - spoiled little fella!)
1 bulb (not a misprint) of garlic (crushed and chopped)
Salt
Cayenne pepper
50-100ml (2-4 fl. oz) Soya cream
100g almonds
1) Slice the red onion finely, and fry in the oil for a few minutes, until it's softened, and the smell is making you dreamy.
2) Slice the courgette and add to the onion. Fry until the courgettes are cooked.
3) While the courgette is cooking, crush and chop the bulb of garlic.
4) Add salt and Cayenne pepper to the onion and courgette as desired. Tear the basil and add it, too.
5) Put all the ingredients (except half the soya cream) in a suitable container, and whizz them up with a food processor. Add as much of the remaining soya cream as desired until the mixture has a pleasing consistency.
6) Let the mixture cool, and chill it in the fridge until you fancy it.
This might last for more than three days, but I've never managed to avoid devouring it all within that span of time.
Ingredients:
10ml (2tsp) olive oil
1 medium courgette (sliced)
1/2 small red onion (finely chopped)
Fresh basil (they sell it in bags at my local supermarkets, and I used one of those, less a couple of leaves snagged by our rabbit, who also got all the stalks - spoiled little fella!)
1 bulb (not a misprint) of garlic (crushed and chopped)
Salt
Cayenne pepper
50-100ml (2-4 fl. oz) Soya cream
100g almonds
1) Slice the red onion finely, and fry in the oil for a few minutes, until it's softened, and the smell is making you dreamy.
2) Slice the courgette and add to the onion. Fry until the courgettes are cooked.
3) While the courgette is cooking, crush and chop the bulb of garlic.
4) Add salt and Cayenne pepper to the onion and courgette as desired. Tear the basil and add it, too.
5) Put all the ingredients (except half the soya cream) in a suitable container, and whizz them up with a food processor. Add as much of the remaining soya cream as desired until the mixture has a pleasing consistency.
6) Let the mixture cool, and chill it in the fridge until you fancy it.
This might last for more than three days, but I've never managed to avoid devouring it all within that span of time.
Sunday, 10 November 2013
Tuesday, 5 November 2013
Disguises are Jolly Effective!
Back in the first year of the current millennium, old John Simpson of the BBC crept carefully into Afghanistan, disguised in a burqa. A decade and a bit later sees that nice Mr Mohammed Ahmed Mohamed (I presume his parents got bored, hence their inability to spell Mohammed the same way twice in a short span of syllables) disappear in the UK in just such a fashion. I recall that back in '01 there was a certain amount of amusement that Afghanistan was so cowed by the concept that a man might not see a woman. While I certainly wouldn't be a Kilroy-Silk of a man in suggesting that every woman must be stripped nude and photographed for pornographic consumption (N.B. Kilroy-Silk surely didn't suggest this, no matter how bloody awful that massive twazzock is), it seems a bit weird that twelve years is all it takes to angle an element of Britain sufficiently as to provide a facsimile of Afghanistan, which is widely-regarded not to be quite up-to-date in . . . one or two ways.
Damnfool nonsense, eh? I shall be back in a few days with something less risible and acid. My Irish travels have been lovely, and I was very happy to see my friends wed!
Damnfool nonsense, eh? I shall be back in a few days with something less risible and acid. My Irish travels have been lovely, and I was very happy to see my friends wed!
Labels:
humour,
Political Commentary,
Wedding
Friday, 1 November 2013
Delicious chocolate dessert!
I found a lovely recipe the other day, and one with an unexpected ingredient. It's a recipe for chocolate torte, but it contains avocado! Needless to say, I had to make it to see what would happen. The first time I got so distracted by trying to convert measurements from American that I forgot to put the avocado in. It's confusing enough in Britain with Imperial and Metric without having to try to work out what a "cup" means. I'd say we're a simple people, but maybe I'm just simple. Anyway, effort the second worked out wonderfully well. I've even tested it on volunteers, and they loved it. I followed a couple of the suggestions at the foot of the recipe, adding a layer of kirsch-infused cherries and vegan vanilla ice cream. The recipe's here if you fancy giving it a go. As ever there's a wee Guardsman to provide scale - he ain't getting any!
Labels:
Cookery
Wednesday, 30 October 2013
Terrain: Huge Pipes
The other day I started sorting through some boxes, and ran across some bits of drainpipe, which I had bought to use as smokestacks for a monitor some years ago. That project never got finished, so I decided to repurpose these elements as huge pipes for my Space Crusade/Aliens-style terrain. These bits have a footprint of 3" by 9". It strikes me I don't have a corner pieces, but also that I don't need to make something with any pipe in it. The bits that here hide the ends of these pipes will let me just make a box as a corner-piece. They'll probably be board-edge markers in any game I eventually get round to playing. These are just primitive WIP shots, and they'll look nice with a spot of paint on them. In unrelated news, Happy Birthday to me!
Labels:
miniatures,
Sci-Fi,
Scratchbuilding,
Terrain
Monday, 28 October 2013
Star Fleet: Small Freighters and Something Smaller
These chaps are just bits of kits glued together, and layered with a spot of paint. The green-striped lad, being a bit smaller, will be an Armed Priority Transport or Armed Cutter. I probably should venture away from the comfort zone of bright primary colours for these lads. I'm typing this up in advance, as I'm in Wales on the day this will appear, and will be in Ireland come the night. Look forward to an illustrated post about my friends' wedding on my return! :)
Labels:
miniatures,
Sci-Fi,
Scratchbuilding
Friday, 25 October 2013
Star Destroyers: Part 2
The rest of the shots of the Star Destroyers I've been working on of late. As mentioned before, I have two large store-bought models (of different sizes). These fellows will be standing in for the Gorns until such time as I get round to buying the proper models. Altogether, they give me one Dreadnought, one Heavy Battlecruiser, three Battlecruisers, four light cruisers, a scout variant of the same, and seven Destroyers. That lot comes to about 2,800 points, which is a nice little force.
Labels:
miniatures,
Sci-Fi,
Scratchbuilding,
Star Trek,
Star Wars
Wednesday, 23 October 2013
Star Destroyers: Part 1
I popped into GW Hanley the other day and grabbed some grey paints. A little dry-brushing later and the Star Destroyers are pretty much done. I've added some blue to the engines, and after these photos applied some numeral transfers to differentiate these fine instruments of Imperial vengeance. I'm moving on to work on a few freighters after this. Here's a WIP shot of everything under way, and then a few shots of each kind of Star Destroyer now completed. I'll pop up a few more shots next time I update.
Labels:
miniatures,
Sci-Fi,
Scratchbuilding,
Star Trek,
Star Wars
Monday, 21 October 2013
Fluffy Little Fellows
A friend, who is a designer, was after some pictures of rabbits and guinea pigs the other week. So I present a few pictures of our little menagerie. Spot the rabbit has appeared here as a wee kitten, when he was a ball of fluff. He's just as adorable these days as ever. He's quite the most canine rabbit I've ever known. Come to the door and up he runs, begging for a treat. Sit in a chair and he'll run up and want to play. He's a darling. The two guinea pigs are Bold, who has a crested head, and Nerva or Nervy, who doesn't. Obviously, the former is braver than the latter. They're cheery little fellows, and less terrified of us these days than they used to be. Being guinea pigs, mind, they're always a bit terrified. Spot has an odd relationship with the guinea pigs, as he almost seems to think that they aren't real. We've had previous rabbit and guinea pig pairings where the smaller guinea pig bullied the bunny, elbowing his way to the food. We've had ones where they have got on splendidly or simply passably, but never one where the rabbit just ignored the little chaps. One of our pet theories, if you will pardon the expression, is that Spot believes that we humans and he are the same species, whereas the guinea pigs clearly aren't.
Saturday, 19 October 2013
Strange Stations
I have seen some strange sights in the service stations around Birmingham. A few years ago I espied a Dalek on a trailer. Lamentably, I failed to take a photograph. A few weeks ago, en route to a wedding, I saw something fairly odd. The engine of a car had evidently caught fire, but the driver had managed to stop it getting so out of control as to consume the rest of the car. Weirdly, the car seemed just to be sitting there, and to have been sitting there for a little while. I was in something of a hurry, so I never did establish the full story. I just present to you the odd photograph I had time to take.
Labels:
Rambling
Thursday, 17 October 2013
Dagger-shaped ships and something else that's just Super
The wee starships from last time are pretty much done now. I've all but omitted detailing their undersides, as they won't be visible. I've decided they will be proxies for the Gorns. I ran the numbers, and I could field about 2,800 points of ships, which is quite a goodly force. In the event of deciding to make some Mon Cal ships, I do have something to fight 'em with. I've left the details pretty minimal, and should get them undercoated today. While waiting for the Milliput to dry I also did a bit of work on a superheavy for 40K, which had been sitting unloved for a while. I added a bit of bulk to balance out the gun. It's the bit the officer's standing on. On the advice of a friend, I'm going to extend the rear of the vehicle somewhat. Well, that's how things are going at the minute. Hope all is well at your end, gentle reader.
Monday, 7 October 2013
Destroyers of Stars
Unfortunately, that sale of bunkers went less well than I hoped. Even decreasing the price didn't help. So they're back up again at a tenner apiece, P&P included, in the UK. If they don't shift at that price, they won't shift at any. Here's the listing if you do fancy a bunker for yourself or a friend. Christmas is approaching.
I was at a bit of a loose end the other day, so I had a fiddle with some plasticard, thinking of knocking up a few more ships for ACTA: Star Fleet. I initially thought I'd bang out something vaguely diamond-shaped, reminiscent of a Imperial ship from Star Wars. But what I ended up with didn't really work for me. It was too flat. I might end up salvaging it by claiming it's a recon variant, but I moved on to a second design. This time the ships was a three-dimensional diamond, and I quickly devised the basic shape, and knocked out three. While waiting for the glue to set, I decided to have a go at an easier to craft third variant made from some leftover bits from the second version. Having knocked up that basic shape for four ships, I decided I'd add a few lays to the upper parts of the ships to make them more closely resemble the built-up centres of Star Destroyers. It has all gone well so far. The remaining major elements are the engines, and the bridge together with neck. I have a good bit of plasticard tube which is the right size for the engines, so I just need to cut it properly. The bridge rhomboid and neck I am going to have a longer think about.
So I have a fair little fleet on the go here. There's Variant #1: the one-dimensional recon vessel, variant #2: three chunky diamonds, and variant #3: four slightly smaller diamonds. As well as these eight, I have two larger toys, probably from Micromachines or something. They're both larger than the models I have currently in hand, which is deliberate. The finely-detailed stuff I've bought can be the nice flagship versions, while the smaller ships are to be the bulk of the fleet. That said, they will doubtless do duty as everything from merchants to Gorns, and I may even concoct some rules for a Star Wars fleet. No transporters, naturally! Here are some photos of the work so far. The painted Star Destroyers are the bought ones. Enterprise and an IG officer are included for scale.
I was at a bit of a loose end the other day, so I had a fiddle with some plasticard, thinking of knocking up a few more ships for ACTA: Star Fleet. I initially thought I'd bang out something vaguely diamond-shaped, reminiscent of a Imperial ship from Star Wars. But what I ended up with didn't really work for me. It was too flat. I might end up salvaging it by claiming it's a recon variant, but I moved on to a second design. This time the ships was a three-dimensional diamond, and I quickly devised the basic shape, and knocked out three. While waiting for the glue to set, I decided to have a go at an easier to craft third variant made from some leftover bits from the second version. Having knocked up that basic shape for four ships, I decided I'd add a few lays to the upper parts of the ships to make them more closely resemble the built-up centres of Star Destroyers. It has all gone well so far. The remaining major elements are the engines, and the bridge together with neck. I have a good bit of plasticard tube which is the right size for the engines, so I just need to cut it properly. The bridge rhomboid and neck I am going to have a longer think about.
So I have a fair little fleet on the go here. There's Variant #1: the one-dimensional recon vessel, variant #2: three chunky diamonds, and variant #3: four slightly smaller diamonds. As well as these eight, I have two larger toys, probably from Micromachines or something. They're both larger than the models I have currently in hand, which is deliberate. The finely-detailed stuff I've bought can be the nice flagship versions, while the smaller ships are to be the bulk of the fleet. That said, they will doubtless do duty as everything from merchants to Gorns, and I may even concoct some rules for a Star Wars fleet. No transporters, naturally! Here are some photos of the work so far. The painted Star Destroyers are the bought ones. Enterprise and an IG officer are included for scale.
Labels:
miniatures,
Sci-Fi,
Scratchbuilding,
Star Trek,
Star Wars
Thursday, 26 September 2013
Thirty painted bunkers for sale at £15 each!
I've sorted out my troubles with Ebay. Here's the listing for the bunkers. They're £15 each with free P&P in the UK. I hope you like them enough to buy one!
Sunday, 22 September 2013
Bunker for sale
One of the bitter-sweet things about life is learning. Usually, learning is helpful in the long-term. Sometimes it's a bit of a pain in the short-term. I have got 32 bunkers ready to sell. So off to Ebay. I haven't ever tried to sell 32 of something before. I put up one listing, and can't work out how to sell multiple iterations of the same thing in that one listing. I know it's possible. I've seen it done. So I had a rant on Facebook, and a friend kindly provided me a link. After some swearing, the link was useful. Isn't it amazing how swearing makes things work out? Unfortunately, when I tried to sell 30 items . . . Ebay told me I could only sell 30 items per month. So I asked it to post me a letter. Then I tried to edit the listing so I could sell 29 items on the big listing. But now all that happens is that it sends me back to the sign-in screen. It's fine. It isn't as though I need to sell these bunkers so I can afford to pay off the minimum payment on next month's credit card statement, meaning any delay would be excruciating. Oh, tell a lie.
Anyway, if anyone fancies bidding on the one item Ebay is allowing me to sell for the time being, here is the first bunker. The number of these things is slowly creeping upwards. I might end up selling 150 of them by the end of it all. If I can afford to. I have also been working on a load of those mini-bunkers. I'd rather sell them in pairs, but trios would arguably make more sense, so you could fit a whole Heavy Weapons Squad in them. What do you folk think? Please comment below. For the time being, here are the illustrative pictures of the bunkers I hope soon to be able to sell on Ebay en masse. As the Ebay blurb suggests, I suspect they'll mainly appeal to 40K Apocalypse players, but a bunker or three would sit nicely on a normal table as an objective or narrative terrain feature. Heck, on a 6' wide table, three of these bunkers (each a little less than 6" wide), would provide a pretty coherent defensive line across the whole board. Go on. you know you want to. Fully painted. You can just pop them right on the board. Game with them right away. Ugh, I hate sales patter. I disgust myself. Let's pass over this ugly incident with a few pretty pictures of a specimen bunker.
Anyway, if anyone fancies bidding on the one item Ebay is allowing me to sell for the time being, here is the first bunker. The number of these things is slowly creeping upwards. I might end up selling 150 of them by the end of it all. If I can afford to. I have also been working on a load of those mini-bunkers. I'd rather sell them in pairs, but trios would arguably make more sense, so you could fit a whole Heavy Weapons Squad in them. What do you folk think? Please comment below. For the time being, here are the illustrative pictures of the bunkers I hope soon to be able to sell on Ebay en masse. As the Ebay blurb suggests, I suspect they'll mainly appeal to 40K Apocalypse players, but a bunker or three would sit nicely on a normal table as an objective or narrative terrain feature. Heck, on a 6' wide table, three of these bunkers (each a little less than 6" wide), would provide a pretty coherent defensive line across the whole board. Go on. you know you want to. Fully painted. You can just pop them right on the board. Game with them right away. Ugh, I hate sales patter. I disgust myself. Let's pass over this ugly incident with a few pretty pictures of a specimen bunker.
Labels:
Bunkers,
Ebay,
Scratchbuilding
Thursday, 12 September 2013
A little bit of everything does you good
The other day I was reading a report, either on the BBC website or in The Daily Telegraph, which related that scientists studying men had found that we generally get more frustrated by repetitive and tedious tasks than women. Having spent a few weeks now forcing myself to get lots of bunkers ready, and having found the experience fairly tiresome, I could well relate to it. Having said that, there is something greatly cheering at beholding the physical fruits of one's labours. I am a few days from that as far as the bunkers go, but lately I have also been engaged in a spot of house-painting. Ceiling, coving, walls and wainscot have had their due. In a few hours, once yesterday's undercoat is thoroughly dry, I'm going to apply the gloss to the last of the woodwork.
Despite being cheered by a job well done, if I may toot my own trumpet, it's also a bit dispiriting to think how much of the house could still do with a coat of paint. Rather, it's daunting to think how much remains to do. However, with the weather turning to the traditional English cold and damp, anything remaining will have to wait until next year at the earliest. I'm doing what I can with the back stairs, although to do a good job I really need to be about nine or ten feet tall. Last time I checked, I wasn't, and my failure to bang my head on the ceilings suggests that continues to be the case. In short, I may well miss a few spots. Even if I manage to avoid missing a few spots, there will doubtless be a few inadvertent splashes onto the stairs or some adjacent woodwork.
That shan't put me off, though. It needs doing, and I know how to do it. It'll soon be out of the way, and I'll feel I've accomplished something. Other things in life can be more confusing. If years ago Dad hadn't told me about the difference between gloss paints and emulsion, there'd have been a lot more dead crushes hereabouts before I figured it out on my own. There's a lesson: I would still have figured out through trial and error. Unless, of course, I never bothered painting anything, and just let the house fall gradually into disrepair. It's an easy thing to do, to let one's home or body or life come apart. Sometimes we need a poke to get things together. I know I do.
Keep your eyes peeled for those bunkers, folks. They will definitely start appearing within the next seven days. Unless someone eats them or velociraptors cut me off from them. Barring that, they should soon be on Ebay. Be well, folks.
Despite being cheered by a job well done, if I may toot my own trumpet, it's also a bit dispiriting to think how much of the house could still do with a coat of paint. Rather, it's daunting to think how much remains to do. However, with the weather turning to the traditional English cold and damp, anything remaining will have to wait until next year at the earliest. I'm doing what I can with the back stairs, although to do a good job I really need to be about nine or ten feet tall. Last time I checked, I wasn't, and my failure to bang my head on the ceilings suggests that continues to be the case. In short, I may well miss a few spots. Even if I manage to avoid missing a few spots, there will doubtless be a few inadvertent splashes onto the stairs or some adjacent woodwork.
That shan't put me off, though. It needs doing, and I know how to do it. It'll soon be out of the way, and I'll feel I've accomplished something. Other things in life can be more confusing. If years ago Dad hadn't told me about the difference between gloss paints and emulsion, there'd have been a lot more dead crushes hereabouts before I figured it out on my own. There's a lesson: I would still have figured out through trial and error. Unless, of course, I never bothered painting anything, and just let the house fall gradually into disrepair. It's an easy thing to do, to let one's home or body or life come apart. Sometimes we need a poke to get things together. I know I do.
Keep your eyes peeled for those bunkers, folks. They will definitely start appearing within the next seven days. Unless someone eats them or velociraptors cut me off from them. Barring that, they should soon be on Ebay. Be well, folks.
Labels:
Rambling
Saturday, 7 September 2013
God rest you, Donald Featherstone
Just about the first thing I ever knew of wargaming was Donald Featherstone's work. I have in my hand now a copy of Featherstone's Complete Wargaming from 1988. It contains a wealth of ideas I have either used or ought to have used in my gaming. I can't do the chap justice. He was a true master of the field, and there isn't a story from the aforementioned book I haven't long since committed to memory. God bless you and keep you, Mr Featherstone.
Friday, 30 August 2013
Bunkers upon bunkers upon bunkers
I have spent much of the last few weeks making bunkers. I'm planning on popping them up en masse on Ebay once I'm well into the construction process, which is fairly close to where I am currently. This sounds surprising until I tell you I have 135 vegan ice-cream tubs to turn into bunkers. We don't throw things away in this family! So I bought three big sheets of 5mm foamcard, and got to cutting. I already cut vision slits in seven of the eight sides of the bunkers, and have been gluing slices of foamcard to them, and re-making the vision slits again. Anyway, this is going to be eating up a lot of time for a while yet, but if anyone fancies themselves a bunker, keep your eyes on this blog. Here's a pile of semi-constructed bunkers for your delight.
Labels:
Bunkers,
Scratchbuilding
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